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Advanced [show]


Jebeddo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his blue robe and has his longbow always slung over his shoulder and is in decent physical shape. His hair is chestnut, silky, and of moderate length. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Attractive, Military. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Jebeddo Lingenhall, Male Gnome Fighter 13
Small (3'8") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 106 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Draconic, Sylvan, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Zircon (70 gp). Rock crystal (70 gp). Brown diamond (7000 gp). Bloodstone (70 gp). Amber (60 gp). Zircon (70 gp). Red garnet (60 gp). Golden yellow topaz (400 gp). Sard (70 gp). Golden pearl (60 gp). Sardonyx (70 gp). Star rose quartz (70 gp). 1 Medium magic item.


Social Check DCs


Nicor Love, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is dark red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Nicor was born in the east. At a young age he loved to build and create. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Nicor Love, Male Tiefling Sorcerer 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Spear Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly quarterstaffs and maces. His cinnamon fur has been sun bleached extensively. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Spear Shoe, Male Tabaxi Ranger 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Qualen Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Qualen was born with his father's beautiful face. He worked as a nervous Servant and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Qualen Waggletop, Male Gnome Wizard 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 28000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Veit Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a black suit, tan shirt, and black tie. His red hair is kept up in a ponytail inside a top hat. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. Veit liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and a deep hatred of drow

Flaws: Ugly, Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Veit Rubyeye, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs

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