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NPC Generator

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Advanced [show]


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He wears his red fur down. His eyes are yellow and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 10 years.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Fighting. Flaws: Mundane, Insane. Bonds: Debt, Job. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Sweet Timber, Male Tabaxi Commoner 8
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 8 (-1)17 (+3)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (13 gp). Azurite (13 gp). Jet (140 gp). Alexandrite (800 gp). Jet (140 gp).


Social Check DCs


Kyle Norton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His silver hair is still thick. His eyes are hazel and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Justice. Bonds: Rich. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Norton, Male Human Bard 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Holy water.


Social Check DCs


Modean Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple grey robe with green stripes complete with hood. His brown hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Modean lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly. Bonds: In love, Family. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Modean Rapture, Male Tiefling Monk 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Coral (100 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His small hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Shy, Impulsive. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Windy Shore, Male Tabaxi Expert 16
Medium (5'2") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 67 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1200 pp. Violet garnet (200 gp). Malachite (10 gp). Hematite (10 gp). Tourmaline (140 gp). Sard (60 gp). Golden pearl (140 gp). Brown-green garnet (140 gp). Eye agate (10 gp). Coral (140 gp). Jade (140 gp). Citrine (60 gp). Emerald (1100 gp). Red garnet (140 gp). Hematite (10 gp). Banded agate (10 gp). White pearl (140 gp).


Social Check DCs


Krakhorn Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is brown and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Krakhorn was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Krakhorn Melancon, Male Half-Orc Ranger 13
Medium (5'11") Half-Orc, Neutral Evil (CR 13)
Armor Class 13
Hit Points 86 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Athletics +7, Medicine +7
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 4000 gp. Rhodochrosite (16 gp). Brown-green garnet (80 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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