Berrian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a hammer on his belt. He is physically well-built. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Berrian grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Criminal record. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 13000 cp. Malachite (14 gp). Obsidian (14 gp).
Peren Siannodel, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.
History: Gifted from a young age, Peren studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has taken up work as a Shoemaker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 300 gp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (150 gp). Jeweled gold crown (2000 gp).
Naeris Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, yellow shirt, and grey tie. He is muscular with a powerful set of arms. His red hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Naeris does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Naeris was born in the east. At a young age he loved to build and create. Through the years after Naeris was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Naeris's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Job, Military. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Star rose quartz (70 gp). Deep green spinel (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ghesh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length blue crest. His thin eyebrows rest above his beady red eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ghesh has worked very hard to control his curse. He has achieved small success as a Architect.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Disease. Bonds: Poor, Job, Adventurer. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 7)
Armor Class 14
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Red spinel (100 gp). Azurite (12 gp).
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright white suits and hats. His hair is white and curly. His ears are large.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Nalral hails from a village terrorized by brigands. His childhood dream was to be a Courier, but he was a colossal failure. He now owns his own business.
Motivation: To be a Courier again; and retire the richest man in the south
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
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