Zâthra Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is short and chestnut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Zâthra was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zâthra decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Reirak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a auburn handlebar mustache and slicked back auburn hair. He wears an eyepatch.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Courier mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Barendd Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Barendd enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to be a body guard again
Flaws: Hedonist. Bonds: Nature, Military, Job, Religious. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 sp. Chrysoprase (20 gp).
Theodoric Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a green costume with the symbols of death on his torso. He has dyed his greying silver hair a little too much giving a sharp silver color. He has amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Locksmith father left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and further expansion of business
Flaws: Shy, Disease. Bonds: In love, Criminal record, Job. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (900 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. After a long history of fighting, Wrenn and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Antagonistic, Forgetful. Bonds: Criminal record, Slave, Enemies. Occupation: Scribe
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 25 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 50 pp. Violet garnet (1400 gp). Black opal (1000 gp). Alexandrite (1400 gp). Tourmaline (40 gp). Blue sapphire (1000 gp).
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