Azdûsh Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and wears an entirely brown suit with black socks and a vest with buckled shoes. He sports a flattop hair cut. His violet eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Ploughman business at a young age. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He struck the Ploughman job and began his own company from there.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Ideals: Passionate, Artistic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp.
Trym Peyton, Male Human [Permalink]
Personal [hide]
Description: This southern man is dressed in an above average manner. His clothes are grease stained in places. His tied-back hair is chestnut. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Banker and found it very stressful. He then took over the family business and is one of the better Banker for hire.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Bonds: Attractive, Poor, Immigrant, Job, Religious. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Nuraval took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Guardian, Rich. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Malachite (5 gp). 1 Banded mail.
Mugrunden Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has wavy brass crest. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He has all his life been fascinated with music.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many illithids want him driven away; and he desires power and/or immortality
Ideals: Artistic. Bonds: Guardian, Rich, Adventurer, Enemies. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Cloak Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears white cloth garments or leather armor, he is not a threatening figure. His cinnamon fur, when down, is lengthy. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cloak took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has never given up on his poetry dream.
Motivation: He is content; and to end his boredom
Ideals: Philantrophist, Artistic. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. Eye agate (10 gp). Jasper (40 gp). 1 Minor magic item.
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