Nalral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Nalral was born with his mother's beautiful face. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 pp. Brown-green garnet (50 gp). Pink pearl (50 gp). Coral (50 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp).
Gilbert Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing a long, white cloak. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. His hazel eyes peer out from beneath his Stetson white hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He has achieved small success as a Tanner.
Motivation: He'd like to take his coworkers down a peg; and wants a kiss
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Slave, Job, Has a crush. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Red spinel (140 gp). Eye agate (12 gp).
Hubert Palomarez, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly black, has prominent grey streaks. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Hubert was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Bonds: Guardian, Rich, Adventurer. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 16000 sp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A roughly beaten golden orb (160 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
Bundrigo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of glaives, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Job. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. 1 Masterwork studded leather.
Brottor Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is kept up in a ponytail inside a feathered hat. He has green eyes and a violet hat with a tan feather.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Brottor never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Flaws: Impulsive, Lazy, Ugly. Bonds: Rich, In love. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
