Skirt In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has a moderate pudge and is not very fit. His fur is red, silky, and of moderate length. He wears a mask on his face.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He uses money and sex appeal to get what he needs; and to be a shepherd again
Bonds: Attractive, Job, Adventurer, Rich. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp.
Calcitro Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a bastard sword on his belt. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Calcitro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Philantrophist, Justice. Flaws: PTSD. Bonds: Mentor. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Balam Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He is physically well-built. He has red hair. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Balam's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Regain custody of his daughter; and doesn't want to be a brewer and was forced into it by his family
Ideals: Impeccable, Persistence. Bonds: Rich, Family. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40 pp.
Názkûga Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His golden hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Názkûga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Bonds: Attractive, Guardian, Immigrant. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 16)
Armor Class 10
Hit Points 137 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 600 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (800 gp). Jeweled anklet (1000 gp). Finely wrought small gold bracelet (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Golden circlet with four aquamarines (2000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp). Gold and ruby ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (80 gp).
Shadow Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt, and he perpetually has his monstrous two handed axe ready. His cinnamon fur is thinning but still full. He is baby faced.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Shadow was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid; and wants a kiss
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp.
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