Fallond Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his flail. He has no hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 7000 cp. 1 Crowbar.
Gunter Nash, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in brown turtlenecks beneath a violet coat with black slacks. He has a brown handlebar mustache and slicked back brown hair. His hazel unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east, but his parents moved at a very young age to the west. A freak accident while working with his Laborer mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To protect his home; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, In love, Immigrant. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 3000 cp.
Caeldrim Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Pallabar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Pallabar grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 136 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1 Medium magic item.
Norman Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is smooth and relatively long. He has gleaming, smiling brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Nature, Military. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
