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Advanced [show]


Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. He has done his best to style his black crest to look like a famous performer. He has gold eyes and a black hat with a grey feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a slaver, Dazzazn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Dazzazn Bhenkumbyrznaax, Male Dragonborn Barbarian 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 78 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 60000 cp. Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs


Andram Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady red eyes.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 7 years old his parents immigrated from the south. Andram was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mason. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To get a good night's sleep; and wants to raise his children well

Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Family. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Andram Cheer, Male Tiefling Warlock 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His orange fur is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his yellow eyes scan people very quickly.

Personality: This man loves painting and to teach people painting more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Mortician, Right-Handed learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Artistic, Extrovert. Bonds: Poor, Attractive, Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Wizard 5
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 15
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 2000 sp.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Addington, Male Human Expert 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Solomon Cason, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his quarterstaff. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his father.

History: Solomon hails from a village terrorized by illithids. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Solomon Cason, Male Human Rogue 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: Black pearl (800 gp). Alexandrite (800 gp). Silver pearl (100 gp). Obsidian (10 gp). Smoky quartz (50 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Malachite (10 gp). Azurite (10 gp).


Social Check DCs

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