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NPC Generator

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Advanced [show]


Rurik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a pastel cloak and cross-gartered tan stockings. He is an epitome of beauty. His auburn hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Flaws: Addict, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Rurik Ungart, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Apothecary uniform. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Job, Rich. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

William Hackney, Male Human Expert 11
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5

Possessions: 280 pp. Golden yellow topaz (1300 gp). White pearl (40 gp). Golden yellow topaz (1300 gp). Blue-white diamond (6000 gp). Moonstone (40 gp). Coral (40 gp). Blue star sapphire (1100 gp). Golden yellow topaz (1300 gp). Amber (40 gp).


Social Check DCs


Stannor Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. Stannor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Stannor Brushgather, Male Halfling Expert 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Drifting Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He tends to wear a yellow poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a hand crossbow. He wears a broad hat to hide his balding. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Antagonistic, Ugly. Bonds: Criminal record, Military, Has a crush. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Drifting Of Shadows, Male Tabaxi Warrior 5
Medium (6'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (7 gp). Amethyst (60 gp). Chalcedony (70 gp).


Social Check DCs


Gell Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He wears his chestnut hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gell hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gell was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Gell Shelley, Male Half-Orc Monk 10
Medium (5'5") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5

Possessions: 11000 sp. White opal (1600 gp). Tiger eye turquoise (11 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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