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Advanced [show]


Cloak Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length white fur. His green eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Cloak grew up listening to his mother's many stories. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many brigands want him driven away; and revenge

Ideals: Athletic. Flaws: Lazy, Insane. Bonds: Enemies, Adventurer. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Cloak Of Ebony, Male Tabaxi Commoner 13
Medium (6'8") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Orc
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +7

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). Sapphire pendant on gold chain (900 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky brown painted plate armor. His blonde hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Halfling culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and halfling compassion

Flaws: Ugly, Addict, Racist. Bonds: Family, Poor. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Kelter Warmwater, Male Halfling Commoner 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is bristling with hidden weapons, mostly longswords and crossbows. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Spring was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Ugly. Bonds: Criminal record, Adventurer, Poor. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Spring In Woods, Male Tabaxi Warrior 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: Zaffrab hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and wants to work out more often

Ideals: Fighting, Gifted, Athletic. Flaws: Ugly. Bonds: Enemies. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)18 (+4) 14 (+2)8 (-1)
Skills Arcana +6, Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin blue vertical stripes and black pants. He has wavy rusty crest. His eyes are gold and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Sethrekar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Greedy, Insane. Bonds: Criminal record, Poor, Military. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Sethrekar Tiammanthyllish, Male Dragonborn Expert 12
Medium (6'2") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 14 (+2)18 (+4)
Skills History +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Blue quartz (5 gp). Tourmaline (140 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Chalcedony (50 gp). Blue-white diamond (2000 gp). Amber (140 gp). Brown-green garnet (140 gp).


Social Check DCs

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