Amnon Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears baggy grey pantaloons and a black scarf. He has a hunchback. His hair is black and curly. He has black eyes and a grey hat with a black feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was always a brilliant, if unscrupulous mind. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Passionate, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
Gilthur Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear green clothing when he does not wear armor. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilthur took refuge in the ruined castle and found the beat up club and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Rich. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 380 gp. 1 Alchemist’s fire.
Thervan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His brown hair is slicked back into a classic pompadour. His eyes are amber and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and many orcs want him driven away
Flaws: Ugly, Depressed. Bonds: Enemies, Rich. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon, Terran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1300 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is lavender and curly. He has gleaming, smiling blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Body Guard profession.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Bonds: Guardian, Job, Mentor, Debt, Enemies. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +8 / 3d6+4, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 220 pp.
Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He carries a battered greataxe and tarnished dagger as well. He has moderate length silver hair. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. He worked as a nervous Banker and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
