Oren High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male is renowned for his bright brown suits and hats. He is tall, broad shouldered and powerfully built. His hair is short and chestnut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Oren would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Ideals: Persistence. Bonds: Military, Criminal record, Job, Rich. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Torinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He has done his best to style his scarlet crest to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Torinn was born in the east. At a young age he loved to build and create. Through the years after Torinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Torinn's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: To be a Servant again; and he's repulsed by the pc
Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 50 pp. A necklace of small pink pearls (3000 gp).
Serpent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Barkeep. His lavender fur is still thick. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Barkeep business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: To be a Mayor again; and he wants to meet his childhood hero
Flaws: Depressed. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 60 pp. 1 Half-Plate.
Ribbles Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He wears a violet costume with the symbols of the four houses of cards on his torso. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has worked as a Cartwright like his mother before him.
Motivation: To unite with his brother; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Rich, Job, Immigrant, Family. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 69 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Obsidian (15 gp). Red spinel (40 gp). Peridot (20 gp). Chalcedony (20 gp). Hematite (15 gp). Red spinel (40 gp). Deep blue spinel (300 gp). Chrysoprase (20 gp). Hematite (15 gp). Violet garnet (300 gp). Jasper (20 gp). Aquamarine (300 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Dilettante. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to get laid; and wants a kiss
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 19 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
