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Advanced [show]


Cask On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His orange fur is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Cartwright, Cask learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Joker. Bonds: Job, Family, Rich. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Cask On the Mountaintop, Male Tabaxi Warrior 1
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nordak Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and very short. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and regain custody of his son

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Family, Enemies. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Nordak Goblinbane, Male Dwarf Monk 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries a battered warhammer and tarnished axe as well. He has yellow fur. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Nature, Slave. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Great On the Water, Male Tabaxi Rogue 9
Medium (5'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mugrunden Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his scarlet crest in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Mugrunden Baharoosh, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears grey trousers with yellow and black striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Kelter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Guard, Kelter learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Guard job and began his own company from there.

Motivation: To be a Sailor again.

Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Job. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Kelter Hogcollar, Male Halfling Adept 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 16
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 pp. 1 Half-Plate.


Social Check DCs

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