Rhogar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. He has a dull look in his gold eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Sensitive. Bonds: Attractive, Nature, Criminal record. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1000 gp. Iolite (20 gp). Eye agate (11 gp). Alexandrite (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.
Damien Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears red trousers with black and brown striped suspenders. He wears various colorful collared shirts. With a patchy black beard and wild black hair. His green unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his mother was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content.
Flaws: Disease, Mundane, Antagonistic, Fearful. Bonds: Military. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 700 gp. Blue sapphire (600 gp). Black pearl (1000 gp). Rock crystal (30 gp).
Dadalan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears tight fighting clothing, which leaves very little to the imagination. His white crest is lengthy and is close to two feet long. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.
History: Dadalan was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Fighting, Athletic, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Appleton, Male Human [Permalink]
Personal [hide]
Description: This man sports tan clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His hair is auburn and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 5000 cp. 1 Minor magic item.
Thoradin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of magic on his torso. His hair is greying and his face has many wrinkles. He has blue eyes and a tan hat with a grey feather.
Personality: Thoradin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1700 sp. Red garnet (90 gp). 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
