Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is always cut to a buzz. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and to reunite with his absent mother
Ideals: Entrepeneur. Bonds: Job, Adventurer, Nature, Family. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant, Terran, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 60 pp. Deep green spinel (100 gp). Violet garnet (800 gp). Chrysoberyl (100 gp). White opal (1300 gp). Obsidian (7 gp). Sardonyx (50 gp).
Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of western immigrants he idolized his mother. He was taken from his home at a very young age. He left for the west, certain he would find work there.
Motivation: He is greedy; and he has money and likes to spend it
Bonds: Rich, Religious, Attractive, Immigrant, Slave. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 1000 gp. Fire opal (500 gp). Chrysoprase (70 gp). Eye agate (13 gp). Hematite (13 gp). Peridot (70 gp). Tiger eye turquoise (13 gp).
Bruz Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and blue workpants. His shirt is red, and he wears a heavy blue leather apron most of the time. His auburn hair is smooth and relatively long. His blue eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Bruz was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bruz took refuge in the old dungeon and found the beat up dagger and armor he uses now. After a long history of fighting, Bruz and his spouse have recently divorced.
Motivation: Revenge.
Ideals: Passionate, Persistence. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 128 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (1400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.
Tanglar Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long black hair is drawn into a two foot long braid. He has green eyes and a yellow hat with a black feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small forest village. Tanglar was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Crown-heir. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down; and revenge
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.
Laucian Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with poetry.
History: Gifted from a young age, Laucian studied abroad. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Passionate, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Rose (60 gp). Moonstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
