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Advanced [show]


Eberdeb Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His hair is chestnut and very short. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Eberdeb was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: A deep hatred of brigands; and to clean up the streets

Ideals: Joker, Persistence. Bonds: Guardian, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Eberdeb Boondiggles, Male Gnome Ranger 13
Small (3'6") Gnome, Lawful Good (CR 13)
Armor Class 14
Hit Points 81 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is heavily combed to the right. He has a dull look in his blue eyes.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Dain was born in the north. At a young age he loved to build and create. A freak accident while working with his Beggar mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable, Persistence. Flaws: Disease. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Dain Goblinbane, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 100 gp.


Social Check DCs


Greethen Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. He wears his rusty crest down. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Greethen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Insomniac, Antagonistic, Racist. Bonds: Nature. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Greethen Grrrmmballhyst, Male Dragonborn Wizard 10
Medium (6'6") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 8 (-1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 5000 sp. Violet garnet (1500 gp). Moss agate (15 gp). Tourmaline (70 gp). Iolite (30 gp). Bloodstone (30 gp). Chrysoprase (30 gp). Jasper (30 gp). Rich purple corundum (800 gp).


Social Check DCs


Sammal Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of illithids once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sammal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sammal. Days after completing his studies, news broke out that his hometown was attacked by illithids. Sammal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Seeks redemption; and he wants revenge against illithids

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Enemies, Criminal record. Occupation: Priest

Voice: German accent

Attributes [hide]

Sammal Havoc, Male Tiefling Paladin 3
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)19 (+4) 9 (-1)13 (+1)
Skills Animal Handling +1, History +6
Senses Passive Perception 9
Languages Common, Sylvan, Aquan, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Halimath Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Entrepeneur. Bonds: Attractive. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Halimath Erenaeth, Male Elf Warlock 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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