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NPC Generator

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Advanced [show]


Thrak Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: Thrak was born with his father's beautiful face. Thrak was born on a far southern mountains where he grew up under the tutelage of his father, an expert Priest. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To prove his worth to the world; and he is content

Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Attractive, Immigrant, Has a crush. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Thrak Conway, Male Half-Orc Paladin 12
Medium (5'9") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 107 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 17 (+3)13 (+1) 18 (+4)6 (-2)
Skills History +5, Religion +5
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 2000 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. He has styled his silver hair well, parting it to the left. His skin is flawless and his silver eyes scan people very quickly.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: Merihim was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Barkeep.

Motivation: A strong sense of loyalty to Tiefling people; and sabotage a competitor

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Attractive, Enemies, Job. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Tranquil, Male Tiefling Cleric 5
Medium (6'6") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 18 (+4)15 (+2)
Skills Deception +5, Medicine +7
Senses Passive Perception 14
Languages Common, Ignan, Celestial, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 30000 cp. Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears baggy tan pantaloons and a green scarf. His whole body is exceptionally muscular. His crest is white and curly. His eyes, though not visible through his cowl, are gold.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others.

Ideals: Logical. Flaws: Depressed, Fearful, Insane. Bonds: Immigrant. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Tarhun Sumnarghthrysh, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. A delicate brass dragon egg (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Zunn Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Emotional. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zunn Kirby, Male Half-Orc Aristocrat 6
Medium (5'1") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a hammer on his belt. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Kipper does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Kipper Daergel, Male Gnome Monk 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Chain shirt.


Social Check DCs

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