Prâk Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green feathered hat and green clothes. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling green eyes.
Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Prâk was born on a far northern island where he grew up under the tutelage of his father, an expert Painter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants to get laid
Ideals: Pacifist. Flaws: Addict. Bonds: Immigrant, Rich, Has a crush. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp.
Krimmon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a pastel and white robe with the hood down. He has auburn hair. He has a dull look in his gray eyes.
Personality: He has always had a great fascination with Halfling culture. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast forest. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Nature, Enemies. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Just what you see.
Kilvar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a brown poncho over his likewise colored trousers and shirt and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Sensitive, Disease. Bonds: Adventurer, In love, Enemies. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 260 gp.
Jade In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a Stetson hat to cover his moderate length gray fur. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to pay off his debts
Ideals: Artistic. Flaws: Impulsive. Bonds: Mentor, Family, Debt. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: Just what you see.
Norman Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is short and auburn. He has violet eyes and a red hat with a blue feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Servant again; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
