Rael Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of luck on his torso, and he perpetually has his whip ready. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are amber.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 110 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 700 pp. Eye agate (13 gp). Coral (110 gp). Citrine (40 gp). Zircon (40 gp). Amethyst (110 gp). Rich purple corundum (900 gp). Iolite (40 gp). Red garnet (110 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beiro is combative with any and all who dare try his patience in the slightest.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Religious, Enemies. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 34 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
Possessions: 1000 gp. Deep blue spinel (700 gp). Clear bright green emerald (7000 gp). Malachite (15 gp). Deep green spinel (50 gp). Violet garnet (700 gp). Malachite (15 gp). 1 Minor magic item.
Hubert Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Thomas Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel cloak and cross-gartered brown stockings. His black hair is heavily combed to the left. He has several tiny ruby earrings on each ear.
Personality: Calm and collected, he is a well trained Shoemaker. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Thomas was born on a far southern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Golden yellow topaz (1000 gp). Azurite (14 gp). Emerald (1500 gp). Aquamarine (1000 gp). Malachite (14 gp). Freshwater pearl (14 gp). Amethyst (150 gp). Peridot (20 gp). Banded agate (14 gp). Alexandrite (1000 gp). 1 Medium magic item.
Norûk Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His golden hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Carter, Norûk learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Flaws: Depressed. Bonds: Immigrant, Attractive, Family, Job. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 30000 cp.
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