Nithther Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears just a white suit. His silver crest is heavily combed to the left. His gold eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Nithther was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nithther fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Job, Rich. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 5000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Sapphire pendant on gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (500 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Anverth Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long auburn hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Anverth has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: To clean up the streets; and to protect his home
Flaws: Shy, Disease. Bonds: Adventurer, Guardian, Rich. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Laucian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Military, Criminal record, In love. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 40 pp.
Osco Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a falchion. His golden hair is thinning but still full. His half smiles and gray eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Joker, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a pastel suit. His hair is chestnut and very short. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oloric took refuge in the large cave and found the beat up shortbow and armor he uses now. After a long history of fighting, Oloric and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 120 pp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
