Fallond Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white painted combat armor at almost all times. His blonde hair is braided into rings. He is baby faced.
Personality: Aggressive, abrasive, and angry, Fallond embodies much of what other species detest in the Dwarves. He also has developed a complete distrust of the Map Maker profession.
History: Fallond was raised in a hard working conservative environment. A freak accident while working with his Map Maker mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: To reunite with his old friends.
Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. A small bag of saffron. (20 gp). Gold dragon comb with red garnet eye (1400 gp). Fire opal pendant on a fine gold chain (2200 gp).
Cimer Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy violet suit, and carries spears. His hair is black, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor, Criminal record. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item. 1 Minor magic item.
Geoffrey Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy red beard and wild red hair. He is baby faced.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Rich, Mentor. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Smoky quartz (20 gp).
Therai Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: Therai was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Therai and his spouse have recently divorced.
Motivation: To unite with his sister; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 98 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp.
Mozikth Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brass crest is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mozikth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Fighting, Professionalism, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 10)
Armor Class 14
Hit Points 71 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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