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Advanced [show]


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears a green cloak and cross-gartered blue stockings, and his gloved hand is found clutching a whip. His golden hair is cut jaggedly and amateurishly. His eyes are amber and beady.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: When he was but 3 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Stannor Whispermouse, Male Halfling Warrior 12
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 59 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Athletics +6, Intimidation +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +7

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His blonde hair is braided into rings. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Flaws: Disease, Impulsive. Bonds: Adventurer, Mentor, Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Sapply Fiddlefen, Male Gnome Fighter 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp.


Social Check DCs


Traubon Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is chestnut and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He is greedy; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Traubon Aranore, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs


Stannor Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears grey cloth garments or leather armor. His brown hair is still thick. His violet eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Stannor Swiftwhistle, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Einkil Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He is renowned for his bright blue suits and hats. His red hair is long and unkept. His eyes are amber and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Merchant profession.

History: Born to a Merchant, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Einkil and his spouse have recently divorced.

Motivation: To reunite with his old friends; and expand his business

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Einkil Stoutale, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Amethyst (90 gp). Jet (90 gp).


Social Check DCs

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