Mreksh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a bow. He wears a colorful flower in his bronze crest. His eyes are red and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the south to a Stableman, Mreksh learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and to prove his worth to the world
Flaws: Antagonistic, Disease, Impulsive. Bonds: Attractive, Job. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 91 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. 1 Minor magic item.
Adrex Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears tight fitting clothing which further accentuates his frame. His left leg appears badly burned and disfigured. His silver crest is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Adrex was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.
Motivation: To be a Mayor again; and expand his business
Flaws: Hedonist, Racist. Bonds: Attractive, Enemies, Job. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 17)
Armor Class 10
Hit Points 118 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6
Possessions: 1800 pp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Medium magic item. 1 Medium magic item.
Tordek Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has styled his auburn hair well, parting it to the left. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: He got into the Jeweler business at a young age. He was an apprentice working in his mother's forge. He became a Jeweler soon after.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Philantrophist, Persistence. Bonds: Job, Family. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp. 1 Silk rope.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with tan stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his white hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the large cave and found the beat up longbow and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane. Bonds: In love, Immigrant, Nature. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Vrondiss Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a grey poncho over his likewise colored trousers and shirt. His red crest is smooth and relatively long. His gold eyes have a joyful gleam in them most of the time.
Personality: This man loves singing and to teach people singing more than just about anything. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has never given up on his singing dream.
Motivation: Many orcs want him driven away; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 700 sp. 3 Alchemist’s fire.
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