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Advanced [show]


Justin Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. He wears a deerstalker hat to hide his balding. He has amber eyes and a white hat with a green feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to be a adventurer again

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Adventurer, Guardian. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Justin Enfield, Male Human Warlock 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 30 pp.


Social Check DCs


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large red mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is golden. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Stannor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Stannor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Guardian, Criminal record. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Stannor Goodearth, Male Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Frederick Alby, Male Human [Permalink]

Personal [hide]

Description: This western man wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Immigrant, Family. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Frederick Alby, Male Human Sorcerer 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)18 (+4) 14 (+2)11 (+0)
Skills Athletics +1, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Goblin, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 600 sp.


Social Check DCs


Beloril Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Passionate. Flaws: Ugly, Insomniac, Shy. Bonds: Poor. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Beloril Bloodkith, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)17 (+3) 15 (+2)9 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp. Lapis lazuli (6 gp).


Social Check DCs


Cockaby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a small bristly mustache and wavy auburn hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also has developed a complete distrust of the Bellfounder profession.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He struck the Map Maker job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic. Bonds: Attractive, Enemies, Job, Family. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Cockaby Pilwicken, Male Gnome Warlock 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Ignan, Auran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs

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