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Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a brown and grey robe with the hood down and is in decent physical shape. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Vondal Loderr, Male Dwarf Warlock 7
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He keeps his long chestnut hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: When he was but 3 years old his parents immigrated from the south. Ar-Baruk was born on a far southern forest where he grew up under the tutelage of his mother, an expert Brewer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ar-Baruk Trollope, Male Half-Orc Warlock 2
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Masterwork studded leather.


Social Check DCs


Shivering Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his cinnamon fur down. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Shivering embodies much of what other species detest in the Tabaxis. A true patriot, Shivering would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After months of barely getting by, Shivering managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, PTSD. Bonds: Rich, Military, Criminal record. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Shivering Buttons, Male Tabaxi Fighter 6
Medium (6'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp. 3 Holy water. 1 Everburning torch. 3 Alchemist’s fire. 3 Holy water.


Social Check DCs


Elaim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green costume with the symbols of his god on his torso. He sports a long auburn beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Opinionated. Flaws: PTSD. Bonds: Attractive, Immigrant, Poor. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Elaim Hammerstone, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1600 sp.


Social Check DCs


Anselm Warwick, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. His chestnut hair is smooth and relatively long. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Philantrophist, Artistic. Flaws: Terse. Bonds: Attractive, Job, Has a crush. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Warwick, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20000 sp.


Social Check DCs

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