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NPC Generator

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Advanced [show]


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear tan pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Sensitive, Fearful. Bonds: Slave, Mentor. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Expert 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Veit Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Veit Strongheart, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. Moss agate (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Cimer Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely grey suit with green socks and a vest with buckled shoes. He has no hair. He wears crescent spectacles with a black brim.

Personality: Cimer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Cimer Excellence, Male Tiefling Adept 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)20 (+5)
Skills Persuasion +7, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Namfoodle Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears a top hat to cover his moderate length blonde hair. His eyes are hazel and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the east

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Namfoodle Timbers, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Rock crystal (40 gp). White pearl (150 gp).


Social Check DCs


Tod Underbough, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his golden hair in a pixie cut. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Tod was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's in love; and to unite with his sister

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Family, Has a crush. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Tod Underbough, Male Halfling Monk 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs

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