Simon Nibley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black shirt with thin brown vertical stripes and green pants. He has moderate length brown hair. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.
History: Simon was raised in a hard working conservative environment. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: He is unsatisfied with his job.
Ideals: Pacifist, Professionalism. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Don Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His white hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Don studied abroad. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Nalral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his white hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Laborer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Joker, Optimist. Flaws: Secretive. Bonds: Enemies, Job. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp. 1 Banded mail.
Halander Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a hunchback. His chestnut hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Knight mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a violet coat over a grey low-cut shirt, and a broad hat upon his head. His hair is white and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Knight mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Terse, Selfish, Disease. Bonds: Military. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!