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NPC Generator

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Advanced [show]


Erias Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a long red beard, and similarly colored long hair. He has amber eyes.

Personality: Erias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Fortune-teller business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He has money and likes to spend it; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Extrovert. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Erias Eversharp, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 82 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple brown robe with green stripes complete with hood. His fur is red and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive, Selfish. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Art Fang, Male Tabaxi Bard 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 12 (+1)20 (+5)
Skills Arcana +3, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Chrysoprase (40 gp). Jet (60 gp). Rock crystal (40 gp). Violet garnet (600 gp). Chalcedony (40 gp). Chalcedony (40 gp). Peridot (40 gp).


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has wavy white hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He married young, but lost his spouse to drow. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Enemies, Immigrant. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Ranger 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Hupe Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male sports white clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Family, Religious, Criminal record, Adventurer. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Hupe Littlefoot, Male Halfling Cleric 16
Small (3'1") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 66 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 2000 gp. Silver ewer (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Alberich Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Servant. His white hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his small black hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Fighting, Persistence. Bonds: Job, Poor. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Alberich Broodfist, Male Dwarf Adept 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Citrine (70 gp). Bloodstone (70 gp). Sard (70 gp). Coral (40 gp). Aquamarine (800 gp).


Social Check DCs

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