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NPC Generator

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Advanced [show]


Odo Coombs, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is wearing a long, black cloak. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Flaws: Mundane. Bonds: Attractive, Job, Immigrant, In love. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Odo Coombs, Male Human Barbarian 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 12 (+1)18 (+4)
Skills Arcana +1, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Guy Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Navigator, Guy learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Attractive, Job. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Guy Coleman, Male Half-Elf Aristocrat 6
Medium (5'1") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Buckler.


Social Check DCs


John Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Impulsive, Racist. Bonds: Attractive, Military. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

John Larson, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Jet (90 gp). Citrine (20 gp). Amber (90 gp). Smoky quartz (20 gp).


Social Check DCs


Mreksh Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white crest is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Bonds: Poor, Attractive, Military, Mentor, Criminal record. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Mreksh Mystan, Male Dragonborn Expert 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6

Possessions: 700 gp. Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.

Personality: Frug hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Criminal record, Slave. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Frug Murnig, Male Gnome Fighter 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 2800 sp.


Social Check DCs

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