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NPC Generator

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Advanced [show]


Beiro Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Beiro hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Insomniac, Disease, Hedonist. Bonds: Slave, Enemies. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Beiro Floshem, Male Elf Aristocrat 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Elton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Criminal record. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Aldous Elton, Male Human Monk 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Masseuse does, and is pretty ugly. His brown fur is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Moon was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. After months of barely getting by, Moon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly. Bonds: Job, Criminal record, Religious, Rich. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Moon On the Water, Male Tabaxi Expert 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)13 (+1) 11 (+0)19 (+4)
Skills History +5, Survival +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp.


Social Check DCs


Krusk Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears many layers of old clothing at all times. His auburn hair is lengthy and is close to two feet long. His eyes are violet and beady.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: The child of a Shepherd, who enjoyed hunting, Krusk was taken on many hunting expeditions. He worked as a nervous Servant and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Nature, Job. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Krusk Harrington, Male Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 50 gp.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a white cloak and cross-gartered green stockings. His gold crest is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant red.

Personality: Zedaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Barkeep business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: PTSD. Bonds: Poor, Adventurer, Job. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Rogue 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp.


Social Check DCs

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