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NPC Generator

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Advanced [show]


Grom Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Architect. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.

History: Grom was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Adventurer, but he got bored and became a Architect. He became a Architect soon after.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Ugly, Greedy, Hedonist. Bonds: Poor, Job, Family. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Grom Ogden, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Raam Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are white.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic. Bonds: Mentor, Adventurer, In love. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Raam Fluke, Male Tiefling Bard 5
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His yellow fur is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Navigator business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Navigator.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Extrovert. Flaws: Addict, Hedonist. Bonds: Job, Rich. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloak Of Ale, Male Tabaxi Aristocrat 12
Medium (5'1") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 73 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Athletics +7, Stealth +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +7

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is heavily combed to the right. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. He moved out south to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Rich, Family. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Taklinn Goblinbane, Male Dwarf Paladin 7
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 80 pp.


Social Check DCs


Dorn Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large grey jacket. His black hair is long and unkept. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: Dorn was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Dorn Conway, Male Half-Orc Rogue 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 pp. Jet (60 gp).


Social Check DCs

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