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NPC Generator

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Advanced [show]


Clerebold Hadley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Clerebold was born with his father's beautiful face. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Human people; and he feels kind of lost in life

Ideals: Gifted. Flaws: Insomniac, Depressed, Racist. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Clerebold Hadley, Male Human Barbarian 2
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +5

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gomory Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He is muscular with a powerful set of arms. His blonde hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Navigator profession.

History: Gomory was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Gomory Ilphelkiir, Male Half-Elf Fighter 6
Medium (5'6") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kriv Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. He has done his best to style his scarlet crest to look like a famous performer. He has a dull look in his red eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the east.

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Kriv Vangdondalor, Male Dragonborn Paladin 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Alexandrite (900 gp). Jasper (60 gp). Jet (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rurik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Layabout does. His tied-back hair is brown. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Apothecary, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Poor, Family. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Rurik Daerdahk, Male Dwarf Warrior 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy gray fur. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of orcs once and for all.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Great In the Wind, Male Tabaxi Fighter 6
Medium (6'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 200 gp.


Social Check DCs

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