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NPC Generator

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Advanced [show]


Beiro Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His right hand appears badly burned and disfigured. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Persistence, Athletic. Flaws: Fearful. Bonds: Rich. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Beiro Accord, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Golden yellow topaz (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears baggy tan pantaloons and a grey scarf. His chestnut hair has been sun bleached extensively. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Adventurer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Adventurer, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Aramil Stauffer, Male Half-Elf Bard 3
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His white hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast desert. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Orsik Ironfist, Male Dwarf Expert 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 19 (+4)13 (+1) 12 (+1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 2000 gp. Chrysoprase (30 gp). Blue quartz (15 gp). Chrysoberyl (100 gp). Black pearl (700 gp). Smoky quartz (30 gp). Rhodochrosite (15 gp). Chalcedony (30 gp). Amethyst (100 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His golden hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and seeks redemption

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Mentor, Immigrant. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Bertram Wallace, Male Half-Elf Sorcerer 9
Medium (5'8") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: Just what you see.


Social Check DCs


Dondon Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by giants. Dondon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Shy, Depressed. Bonds: Military, Enemies. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Dondon Thistletop, Male Halfling Sorcerer 15
Small (3'1") Halfling, Chaotic Evil (CR 15)
Armor Class 16
Hit Points 59 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)15 (+2) 18 (+4)16 (+3)
Skills Arcana +7, History +7
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 4000 gp. Citrine (80 gp). Red-brown spinel (160 gp). Deep green spinel (160 gp). Hematite (4 gp). Pink pearl (160 gp). Tiger eye turquoise (4 gp). Deep blue spinel (200 gp). Tiger eye turquoise (4 gp). Blue star sapphire (700 gp). Freshwater pearl (4 gp). Star rose quartz (80 gp). Golden yellow topaz (200 gp). Azurite (4 gp). Jade (160 gp). Freshwater pearl (4 gp). Chalcedony (80 gp). Aquamarine (200 gp). Fiery yellow corundum (700 gp).


Social Check DCs

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