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NPC Generator

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Advanced [show]


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. His eyes are a pleasant gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the west. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Fighting, Athletic. Bonds: Nature, Immigrant, Has a crush. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Arnold Yardley, Male Human Barbarian 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Senteq Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Doctor. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Senteq has worked very hard to control his curse. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and he has a crush on the local actor

Flaws: Antagonistic, Disease. Bonds: Criminal record, Job, Has a crush. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Senteq Nucklestamp, Male Gnome Bard 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 100 gp. Black pearl (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Gunter Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a tight fitting grey shirt and pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Bonds: Attractive, Enemies, Family, Criminal record, Religious. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Gunter Goltorah, Male Half-Elf Adept 2
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Bernard Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His wide-brimmed hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to loving parents in a slum to the west. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Bernard Beckwith, Male Human Rogue 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy white suit. His dark red hair is lengthy and is close to two feet long. His eyes are likewise white.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Ruler profession.

History: Tethren hails from a village terrorized by brigands. Tethren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tethren decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tethren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is unsatisfied with his job.

Flaws: Cynical. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Tethren Serenity, Male Tiefling Monk 13
Medium (5'7") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 80 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills History +6, Performance +8
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Black star sapphire (1000 gp). Emerald (1000 gp). Brown-green garnet (140 gp). Jasper (70 gp). Aquamarine (500 gp). Rhodochrosite (12 gp). Chrysoprase (70 gp). Obsidian (12 gp). Hematite (12 gp). Violet garnet (500 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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