Muggrish Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear yellow tank tops with blue pants. His feathered hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Muggrish took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and doesn't want to be a architect and was forced into it by his family
Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor, Nature. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: Rhodochrosite (10 gp). Freshwater pearl (10 gp). Chalcedony (20 gp). 1 Masterwork Uncommon Weapon.
Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a club. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Disciplined, Artistic. Flaws: Insomniac, Disease. Bonds: Rich, Criminal record. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 133 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 20 (+5) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Draconic, Druidic
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 190 pp. Deep green spinel (70 gp). Fire opal (900 gp). Alexandrite (1500 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a pastel top hat and pastel clothes. His whole body is exceptionally muscular. He wears his brown fur down. His yellow unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dagger's father didn't care for him much, and the feeling was mutual. Now he works as a poetry tutor during his time off.
Motivation: To protect his home; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant, Guardian. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His fur is cut close to his head. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the south. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp.
Radomir Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and prefers to wear white pants and tee shirts. His right leg appears badly burned and disfigured. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A skeptical and narcissistic man, Radomir's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Optimist, Fighting. Bonds: Poor. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 700 gp. Jet (70 gp). Smoky quartz (20 gp). Canary diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
