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Advanced [show]


Euron Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up. His white eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a mountains tribe. His father was a soldier and died while he was still young. Euron was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Military, Job. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Euron Agility, Male Tiefling Commoner 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white crest is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels threatened by others; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Fighting. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Azzakh Imbixtellrhyst, Male Dragonborn Commoner 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. His long brown hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Slave, Religious. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Carrie Qualanthri, Male Elf Expert 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (400 gp). Lapis lazuli (4 gp). Pink pearl (90 gp).


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His fur is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Brewer, but he got bored and became a Sellsword. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Hedonist. Bonds: Mentor, Job. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Sun Of Clay, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Amber (140 gp).


Social Check DCs


Delebean Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and he perpetually has his bastard sword ready. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes have a joyful gleam in them most of the time.

Personality: Delebean wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: Sold as a small child to a wizard, Delebean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His arcane abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delebean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Mentor. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Delebean Horcusporcus, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)8 (-1) 17 (+3)16 (+3)
Skills Acrobatics +2, History +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs

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