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Advanced [show]


Glim Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is singed and shortened. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. Through the years after Glim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Glim's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Lazy, Antagonistic. Bonds: Military, Guardian. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Glim Cobblelob, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20000 sp. Finely wrought small gold bracelet (80 gp). 1 Minor magic item.


Social Check DCs


Hobart Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean grey cloak covering his clean studded leather. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. Hobart was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hobart decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Hobart Copperkettle, Male Halfling Bard 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Sylvan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 200 gp.


Social Check DCs


Purson Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is chestnut, silky, and of moderate length. His eyes are white.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Purson grew up listening to his father's many stories. Purson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Depressed. Bonds: Attractive, Religious, Adventurer. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Purson Rise, Male Tiefling Aristocrat 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 14 (+2)19 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Banded agate (16 gp).


Social Check DCs


Greethen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears brown painted combat armor at almost all times, he is not a threatening figure. His copper crest, when down, is lengthy. His red eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Greethen lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Shy. Bonds: Has a crush, Adventurer, Family. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Greethen Wystongjiir, Male Dragonborn Cleric 7
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, and he perpetually has his sword ready. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Nature, Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Helcral, Male Dwarf Ranger 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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