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Advanced [show]


Dean Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso. His blonde hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the large cave and found the beat up sickle and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Philantrophist, Artistic. Flaws: Mundane, Insane. Bonds: Nature. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Hayhurst, Male Human Expert 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +6

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Taklinn Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His red hair is smooth and relatively long. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Bonds: Slave, Adventurer, Rich, Mentor, Job. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Taklinn Caebrek, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Ralf Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow coat over a black low-cut shirt, and a broad hat upon his head. He wears his brown hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Ralf Shelby, Male Human Expert 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. 1 Superior lock.


Social Check DCs


John Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is cut short. His half smiles and blue eyes are beguiling and draw you in.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister.

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

John Harper, Male Half-Elf Ranger 10
Medium (5'5") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 85 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 16 (+3)12 (+1)
Skills Perception +7, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2000 gp.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. His long brown hair reaches down to his waist. His eyes are likewise amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: Bertram hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Terse, Fearful. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Bertram Shirley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs

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