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Gimûb Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large violet jacket. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gimûb is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gimûb took refuge in the ruined castle and found the beat up lance and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Farmer; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Justice. Flaws: Ugly, Secretive, Disease. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Gimûb Fidget, Male Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 17 (+3)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Balimaar Bradford, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man is well dressed, constantly wearing a red suit, black shirt, and pastel tie. His white hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Extrovert. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Bradford, Male Human Warlock 6
Medium (6'3") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 gp. Sapphire pendant on gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs


Heian Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, black shirt, and brown tie. He is bristling with hidden weapons, mostly shields and whips. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Doppelganger in disguise. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Secretive. Bonds: Criminal record, Attractive, Adventurer. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Heian Hardy, Male Half-Elf Monk 15
Medium (5'8") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 127 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Nature +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 900 pp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 15th year, his parents were killed by a goblins raid, leaving Paymon alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Mason

Voice: Stutters

Attributes [hide]

Paymon Fluke, Male Tiefling Adept 8
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1500 gp. Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Delebean Turen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he wears a brown costume with the symbols of strength on his torso. His hair is short and white. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Delebean has worked very hard to control his curse. He now mingles about in high society.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Lazy, Disease. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Delebean Turen, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs

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