Kyle Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a very tight haircut. He has a dull look in his violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kyle was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Hedonist. Bonds: Poor, Guardian, Job, Criminal record. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Laucian Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel broad hat and pastel clothes. His auburn hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion
Ideals: Joker, Philantrophist. Flaws: Insane, Fearful. Bonds: Family, Nature. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 57 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tanner does, and carries kukris. He wears a broad hat to cover his moderate length blonde hair. His gray unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in kukri use. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Job, Enemies. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 48 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 340 pp. Golden yellow topaz (1000 gp). Red-brown spinel (150 gp). Black pearl (1000 gp). White opal (1600 gp). Peridot (20 gp). Alexandrite (1000 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bhevek Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is still thick. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Tanner in town.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Tanner.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Job. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Freshwater pearl (13 gp). Golden pearl (140 gp). Deep blue spinel (800 gp). Peridot (60 gp). Blue quartz (13 gp). Bloodstone (60 gp). Citrine (60 gp). Blue quartz (13 gp). Eye agate (13 gp). Sardonyx (60 gp). Red-brown spinel (140 gp). Lapis lazuli (13 gp). Freshwater pearl (13 gp). Golden yellow topaz (800 gp). Red garnet (140 gp).
Odo Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red cloak and cross-gartered grey stockings. He wears his silver hair down. His thin eyebrows rest above his beady blue eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Poor. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
