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Advanced [show]


Glûk Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Glûk took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He struck the Doctor job and began his own company from there.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Religious, Nature, Job. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Glûk Ridley, Male Half-Orc Aristocrat 7
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Aquamarine (300 gp). Hematite (15 gp). Lapis lazuli (15 gp). Black star sapphire (1500 gp).


Social Check DCs


Anverth Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His brown hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Anverth Sympony, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Pog Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a grey suit. He is tall, broad shouldered and powerfully built. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small plains village. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Pog Nopenstallen, Male Gnome Fighter 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5

Possessions: 400 sp. Lapis lazuli (6 gp).


Social Check DCs


Raam Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of death around his neck, and a trident on his belt. His brown hair is greasy and uncared for. His face is scarred and worn.

Personality: This man loves music and to teach people music more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Raam Decorum, Male Tiefling Wizard 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His fur is gray and curly. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Criminal record, Job. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Spring Thunder, Male Tabaxi Adept 1
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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