Silvo High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. He wears an eyepatch.
Personality: He has always had a great fascination with Halfling culture. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Interpreter business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 14 years.
Motivation: A strong sense of loyalty to Halfling people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 74 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Finely wrought small gold bracelet (30 gp).
Malmûg Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple yellow line shooting up and back down. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp.
Akmen Dare, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His white hair is knotted and matted. His silver eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Priest, who enjoyed hunting, Akmen was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Job, Nature, Rich. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Melee.
Tarhun Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has no crest. His eyes are red and beady.
Personality: Tarhun is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed, Impulsive, Disease. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. Onyx (50 gp).
Hobart Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Giant
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Tourmaline (90 gp). Alexandrite (400 gp).
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