Nicor Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a violet shirt with thin grey vertical stripes and tan pants. He has moderate length black hair. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the east. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: A strong sense of loyalty to Tiefling people; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Antagonistic, Racist. Bonds: Adventurer, Immigrant, Job. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1200 sp. 3 Thunderstones.
Anselm Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a very good compulsive liar and kleptomaniac.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Bonds: Poor, Criminal record, Family, Nature. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Red garnet (150 gp). Sardonyx (80 gp). Citrine (80 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Obsidian (10 gp). Moonstone (80 gp). Jade (150 gp). 1 Medium magic item.
Heian Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the west, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp.
Chad Enfield, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Rich, Slave. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 7000 sp. Old masterpiece painting (1900 gp).
Fibblestib Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His moppish brown hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small island village. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Merchant for hire.
Motivation: To end his boredom; and to reunite with his absent mother
Flaws: Mundane. Bonds: Immigrant, Job, Nature, Family. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Full Plate. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
