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Advanced [show]


Gubrash Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy black pantaloons and a green scarf. He has no hair. His blue eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Gubrash Altham, Male Half-Orc Cleric 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Zircon (60 gp). Peridot (60 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shield. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length brown hair. His violet eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Fighting. Flaws: Impulsive. Bonds: Religious, Rich. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Zook Sympony, Male Gnome Druid 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Igden Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow coat over a blue low-cut shirt, and a deerstalker hat upon his head. He carries a battered bastard sword and tarnished morningstar as well. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Through the years after Igden was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Igden's father didn't care for him much, and the feeling was mutual. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Igden Fiddlefen, Male Gnome Commoner 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Quarion Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered white stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Quarion took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Flaws: Terse. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Quarion Iranapha, Male Half-Elf Warrior 10
Medium (5'0") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +7, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He prefers to wear black pants and tee shirts. His black fur is braided into rings. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and his relatives are trying to arrange a marriage

Flaws: Hedonist. Bonds: Rich, Adventurer, Family. Occupation: Sage

Voice: French accent

Attributes [hide]

Pelt Of Winter, Male Tabaxi Ranger 7
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 9000 sp.


Social Check DCs

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