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Advanced [show]


Duergath Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is renowned for his bright red suits and hats. His white hair is long and unkept. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Religious, Job, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Duergath Fireforge, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1500 sp. Rhodochrosite (12 gp). Blue quartz (12 gp). 1 Backpack.


Social Check DCs


Immeral Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. With bright golden hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Immeral studied abroad. When Immeral reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Attractive, Military. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Immeral Lathalas, Male Half-Elf Paladin 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp. 4 Antitoxin.


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears tight fitting clothing which further accentuates his frame. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: The child of a Butcher, who enjoyed hunting, Hugh was taken on many hunting expeditions. A freak accident while working with his Butcher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Gifted, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Hugh Clayton, Male Human Wizard 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Fate, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: He was raised in a forest tribe. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Antagonistic, Insomniac. Bonds: Nature, Slave. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Ahrim Fate, Male Tiefling Ranger 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)19 (+4) 11 (+0)12 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Alvyn Welber, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: A powerful brothel owner made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Alvyn Welber, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Aquamarine (600 gp). Tourmaline (120 gp). Star rose quartz (50 gp).


Social Check DCs

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