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Advanced [show]


Delebean Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He wears a feathered hat to hide his balding. His gray eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Mentor. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Delebean Ironhide, Male Gnome Warlock 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)11 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports black clothing, slightly heavier than average wear. He wears his white hair down. His fierce amber eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alberich was born in the east. At a young age he loved to build and create. A freak accident while working with his Sculptor father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Alberich Aranore, Male Dwarf Cleric 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pandjed Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His gold crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Pandjed Clethtinthiallor, Male Dragonborn Barbarian 13
Medium (6'8") Dragonborn, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 116 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 12 (+1)18 (+4) 16 (+3)14 (+2)
Skills Medicine +7, Nature +8
Senses Passive Perception 13
Languages Common, Goblin, Auran, Terran, Gnome
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +5

Possessions: 700 pp. Star ruby (700 gp).


Social Check DCs


Mordai Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: Mordai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away; and he wants nothing more than to rejoin the army

Ideals: Artistic, Justice. Bonds: Attractive, Nature, Military. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Mordai Sharp, Male Tiefling Monk 7
Medium (6'8") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)19 (+4)
Skills Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Jasper (50 gp). Brown-green garnet (130 gp). Aquamarine (200 gp).


Social Check DCs


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has done his best to style his white hair to look like a famous performer. This amber eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Addict. Bonds: Poor, Nature, Religious. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Beloril Graybeard, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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