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Advanced [show]


Three Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His fur is brown and curly. His copper eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of brigands once and for all.

History: Three was raised in a hard working conservative environment. A gifted student he started as a Barkeep, but he got bored and became a Bricklayer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many brigands want him driven away; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Impeccable. Bonds: Rich, Enemies, Job, Family. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Three Of Dragons, Male Tabaxi Monk 9
Medium (6'4") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Banker. He wears his red hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Optimist, Logical. Bonds: Poor, Job, Adventurer, Slave. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Altho High-hill, Male Halfling Commoner 7
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Pog Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his white robe and has his halberd always slung over his shoulder. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and seeks redemption

Flaws: Terse. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Pog Fabblestabble, Male Gnome Ranger 11
Small (3'8") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 51 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2100 gp. Large well-done wool tapestry (200 gp). Gold cup set with emeralds (5000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His golden hair is lengthy. His eyes are a pleasant green.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His psionic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to settle down with his crush

Ideals: Impeccable, Gifted. Bonds: Rich, Has a crush, Enemies. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Geoffrey Ariessus, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)18 (+4) 16 (+3)8 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Orc, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp. Gold dragon comb with red garnet eye (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Baern Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Baern managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he is compelled to act according to his religious beliefs

Flaws: Lazy. Bonds: Rich, Attractive, Religious, Mentor, Criminal record. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Baern Bloodkith, Male Dwarf Paladin 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs

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