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NPC Generator

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Advanced [show]


Bilbron Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a slaver, Bilbron was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bilbron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bilbron decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Optimist. Bonds: Has a crush, Mentor, Criminal record, Family. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Bilbron Folkor, Male Gnome Monk 14
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 114 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 2000 gp. Banded agate (15 gp). Deep blue spinel (800 gp). Smoky quartz (60 gp). Blue quartz (15 gp). Red-brown spinel (160 gp). Moss agate (15 gp). White opal (1600 gp). Azurite (15 gp). Aquamarine (800 gp). Freshwater pearl (15 gp). Jet (160 gp). Golden yellow topaz (800 gp). 1 Medium magic item.


Social Check DCs


Jabbie Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and yellow robe with the hood down. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Born to a Sculptor, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Jabbie Oomtrowl, Male Gnome Sorcerer 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Giant, Infernal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 400 sp.


Social Check DCs


Jocelyn Huxley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man wears skinny pants and wears a pastel and tan robe with the hood down. His red hair is kept up in a ponytail inside a deerstalker hat. He has several tiny amber earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jocelyn's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic, Shy, Ugly. Bonds: Rich. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Jocelyn Huxley, Male Human Cleric 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Lamlis Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly shortspears and longbows. He wears his golden hair up in a very large beehive style do. His blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Lamlis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Mason, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lamlis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lamlis. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Addict, Depressed. Bonds: Criminal record, Military, Poor. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Lamlis Wilmont, Male Half-Elf Rogue 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 3 Acid flasks. 4 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Arannis Aloro, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Military. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Arannis Aloro, Male Elf Commoner 11
Medium (5'0") Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 17 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. White pearl (160 gp). Eye agate (15 gp). Iolite (40 gp). Blue star sapphire (700 gp).


Social Check DCs

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