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Two Llamas Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright black suits and hats. His beige fur is slicked back into a classic pompadour. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Slave Trader, Two Llamas learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Two Llamas was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Job, Military, Has a crush. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Two Llamas Thundercloud, Male Tabaxi Paladin 8
Medium (5'2") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 15 (+2)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Abyssal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Eye agate (5 gp). Jet (130 gp). Coral (130 gp).


Social Check DCs


Ahrim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his purple hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Mentor. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Ahrim Tranquil, Male Tiefling Monk 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 16 (+3)21 (+5)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Goblin, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pijjirik Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. Beneath his clothing is a huge mess of scar tissue. His bronze crest is thinning but still full. He has a dull look in his gold eyes.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Pijjirik was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Persistence. Bonds: Slave, Adventurer, Job. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Pijjirik Grrrmmballhyst, Male Dragonborn Wizard 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1600 gp. Moss agate (4 gp). Silver pearl (120 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûgor Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with violet highlights, and long green pants that bunch up around his shoes. He is bristling with hidden weapons, mostly kukris and daggers. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. Zûgor was born on a far western desert where he grew up under the tutelage of his father, an expert Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Job, Rich, Immigrant. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Zûgor Winterbourne, Male Half-Orc Barbarian 7
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 100 pp. Onyx (80 gp). Banded agate (5 gp). Blue quartz (5 gp).


Social Check DCs


Olunt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean violet cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful wizard made him what he is. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated. Flaws: Insomniac. Bonds: Slave, Mentor, Criminal record. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Olunt Morigak, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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